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Frequently Asked Questions

What can I use the Sprite Editor for?

Creating original pixel-art sprites and animations for your games: characters, tiles, items, icons, UI elements and animated effects. Draw across layers and frames, preview the animation, then export a PNG, a packed spritesheet, or an animated GIF you can drop straight into your project — the art you make is yours to use, royalty-free.

How do layers and frames work?

Layers let you separate parts of a drawing (say, outline, fill and shading) and toggle or reorder them without disturbing the rest. Frames are the steps of an animation — each frame has its own layers, and onion-skinning shows a faint ghost of the previous frame so you can line up movement.

What can I export?

A single frame as a PNG (scaled up cleanly with no blurring), all frames as a packed spritesheet PNG with a JSON coordinate map, or the whole animation as an animated GIF. Everything is generated in your browser.

What is onion-skinning?

A faint overlay of the neighbouring animation frame beneath the one you are editing. It lets you see how a sprite moves between frames so you can position the next pose accurately — a staple of hand-drawn animation.

What does mirror drawing do?

With mirror mode on, every stroke is duplicated across the horizontal and/or vertical centre line. It is ideal for symmetrical sprites — faces, ships, items — letting you draw one side and get the other for free.

Can I undo mistakes?

Yes. Every edit is tracked, so you can undo and redo freely with the buttons or the usual keyboard shortcuts while you work.

Are the sprites royalty-free, and is anything uploaded?

The art is entirely your own creation and free to use in commercial or personal projects. Nothing is uploaded — the drawing, animation and export all happen locally in your browser, and nothing is stored or sent anywhere.