Presets

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Frequently Asked Questions

What can I use the SFX Generator for?

Making original sound effects for your games and apps: pickup/coin chimes, laser and weapon shots, jumps, power-ups, hit/hurt sounds, explosions, and UI blips. Pick a preset, tweak it, and export a WAV you can drop straight into your project — the sounds you create are yours to use, royalty-free.

How does it work?

Each preset seeds a small synthesizer with a waveform and a set of parameters — envelope, frequency slide, vibrato, filters and more. You can randomize, mutate, or hand-tune every value with the sliders, and the tool renders the audio live so you hear changes instantly.

Are the sounds royalty-free?

Yes. The audio is generated procedurally from your settings — there are no samples or third-party clips involved — so anything you create is your own and free to use in commercial or personal projects.

What format can I export?

You can download each sound as a standard 16-bit PCM WAV file, which every game engine and audio editor can import. Re-encode to OGG or MP3 in your engine or an audio tool if you need smaller files.

What do the presets do?

They are starting points tuned for common game sounds — Coin, Laser, Explosion, Power-up, Hit, Jump and Blip. Each click generates a fresh variation, so you can keep clicking until one fits, then fine-tune from there.

What is the difference between Randomize and Mutate?

Randomize builds a completely new sound from scratch. Mutate makes small tweaks to the current sound, so you can nudge one you already like into slightly different variations.

Is anything uploaded to a server?

No. The synthesis, playback and WAV export all happen locally in your browser. Nothing you generate is sent anywhere, logged, or stored.