Playing the demo. Press Build to edit.

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Frequently Asked Questions

What can I make with the Game Maker?

Complete browser games — top-down adventures, creature-collectors, platformers, puzzle and strategy games and more. You paint tile maps, place objects like the player, creatures, NPCs, items and door-warps, and turn on the systems you want — turn-based battles, dialog and choices, shops and an economy, quests, save/load, a day-night cycle, fog of war, cutscenes and title menus. Everything is assembled visually, with no programming.

Do I need to know how to code?

No. Every part of a game is authored through the visual editor: a Build view for maps and objects, a Data tab with a form for every system, and a Play button to test instantly. A Capabilities map lists everything the engine can do so you can learn its features from inside the tool.

Can I use my own art and sound?

Yes. Import sprite sheets and tilesets (for example from the Sprite Editor, Spritesheet Studio or Tilemap Editor), assign them to your player, creatures and maps, and set animation frames — all from the Assets panel. The look of your game is entirely yours.

How do I test my game while building it?

Press Play to run the game right there in the page, using the same engine the exported build uses — so what you test is exactly what you ship. Switch back to Build or Data at any time to keep editing, and Play again to see your changes.

How do I share or publish the finished game?

Export a self-contained build as a ZIP: an index.html plus the game engine and your assets, all referenced by relative paths. Open it directly or host it anywhere static files can live — it runs offline with no server, no dependencies and no account required.

Can people play my game on a phone?

Yes. Exported games are responsive — the view centres and scales to any screen — and on touch devices an on-screen d-pad and buttons appear automatically, so a game plays with no keyboard.

Can I save my work and come back to it?

Your whole game is a single project file you can export and re-import at any time, so you can back it up, move it between devices or keep versions. Games you build can also include their own in-game save slots for players.

Is my game private, and is anything uploaded?

Everything happens locally in your browser — building, playing and exporting all run on your device, and nothing about your game is uploaded or stored anywhere. The games you make are yours to use freely, for personal or commercial projects.