Bluehole released today the new update on PLAYERUNKNOWN’s Battlegrounds Public Test Server. This update will introduce new First Person only servers, First Person optimizations, a new rifle and client/server performance optimizations.

Mk14 EBR is a carepackages obtainable only designated marksman rifle
majorbase pubg mk14 ebr

The changes for this patch are listed below:

Server Optimization
– Optimized fences, doors, and windows
– Optimized vehicle physics

Client Optimization
– Optimized memory usage for world objects
– Optimized terrain rendering
– Optimized vehicle physics
– Optimized User Interface

New Items
– Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments

Character
– Added two new face presets and hairstyles to character customization for both genders

Gameplay
– Added 1st Person server options to NA and EU Solo and Duo game modes
– Players who choose 1st Person mode will be matched together
– Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
– Camera will stay still while looting items to prevent dizziness
– Added a new feature to report players
– Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
– Added new animation when using different consumables
– Improved camera transition when disabling Free look feature (Alt Key)
– Decreased the reload time of VSS
– Players may now re-enter games if they have been disconnected mid-game
– You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
– Sound volume difference from inside and outside of building is more obvious
– Added new sound effect while scoping or aiming weapon
– Added new effects when a character is running or sprinting over different types of surfaces
– Improved character animation without any weapon or with melee weapon
– Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
– Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles
– Added a lower rail attachment slot to SKS
– You may now honk a car horn when sitting in the driver’s seat with Left Mouse Click
– Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
– Vehicle driving sound will change slightly in FPP and TPP modes
– Added new sound effects for motorcycle tire screech while driving
– Eliminated firing delay of S1897 from pump action after reload
– Improved effects of boats
– Added spark effect to flat tires
– Reduced cast time of First Aid Kit / Painkiller to 6 seconds
– Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds

UI
– Added more features and hot keys to the Options Menu
– Added new option for V-Sync
– You may now designate a maximum of two different keys for each key bind
– Added new option to set toggle on certain actions and features
– You may now use Mouse wheel up/down as one of your key binds
– Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
– Added new keybinds to use specific throwables
– Added Colorblind Mode
– Added an FOV slider for 1st person view
– Added some region names to the mini map
– Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
– Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

Bug fixes
– Partially fixed client crash issues
– Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
– You may not use consumables in vehicles underwater
– Fixed bugs below while spectating another character
– A character appeared to be shaking when the character moves around
– Camera swing when a character scopes while walking
– Camera swing when a character peeks left or right while scoping
– A character appeared to be shaking when the player moves his mouse while scoping in Prone
– Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
– Fixed post-process bug underwater in FPP mode
– Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
– Fixed the probability of getting rainy weather to previous value
– Fixed a bug where a character could not equip attachment with full inventory
– Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
– Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
– Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
– Fixed sporadic issue of disabling in-game UI
– Eliminated bombing outside of Red Zone

The patch is now live on Public Test Server, after yesterday’s reschedule, and will be released to Official servers on Thursday, July 3rd.