CD Projekt Red wants to use quality over quantity in Cyberpunk 2077. Therefore, there will be no procedurally generated quests in the game and each quest should be done by hand. Of course, the expectations for Cyberpunk 2077 are correspondingly high due to the previous success of The Witcher 3: Wild Hunt on that matter.
So all quests could become “unique”
In the official forum of the studio Philipp Weber, who is responsible for the quest design of Cyberpunk 2077, has revealed some new details about the subject. He explicitly explains how CD Projekt Red focuses on quality instead of quantity:
“Every quest [in Cyberpunk 2077] is made by hand, quality has always been more important to us than quantity, and we could not achieve that quality by working with […] modules that generate random quests. do not just keep busy, we want to give them something that’s worth their time. “
In Cyberpunk 2077, there will be no procedurally generated quests, instead, according to Philipp Weber, all quests are designed by hand. However, the developer of CD Projekt Red emphasizes that fans must not be afraid that Cyberpunk 2077 would turn out to be too small, as far as major and secondary quests in the game.
“Of course, we’re still working on a massive open-world RPG, which means that while we create our quests by hand, we’ve still tried to make a bunch of them so players can enjoy them for hours and hours.”
There are four types of quests
In addition, Philipp Weber has revealed in the online forums of CD Projekt Red that there will be four different types of quests in Cyberpunk 2077, and they can be divided into the following four classes:
- Main quests: These quests are subordinated directly to the main plot of Cyberpunk 2077. These are the largest and most complex quests in the game, a large share of which must be completed to complete Cyberpunk 2077.
- Side quests: These tell stories that have not found a place in the main story. Quests of this kind often have a specific purpose, such as the idea of a community or venue. The completion of one or the other of these ancillary tasks will even affect the main plot.
- Street Stories: The Cyberpunk 2077 Street Stories are smaller tasks, which heightens the reputation of the player in Night City.
- “Mini-quests”: It should be a more compact version of the side quests, some of which can be completed even within a few minutes.
What CD Projekt Red has already promised
In the past the developers have already responded to the matter of quests in the game and teased about what fans could imagine them to be. So the main and secondary tasks should be “three to five times as complex” as in The Witcher 3.
Also, one of the criteria for whether a quest would make its way into Cyberpunk 2077 was that it had to be something new, something te player as never see before and that these tasks could be completed in many different ways.
Cyberpunk 2077 will be released on April 16, 2020 for Xbox One, PS4, and PC.