# Introducing the Sprite Editor: Make Pixel Art Right in Your Browser

*By Sneaky2x · July 28, 2026*

> A game needs art, and not everyone has a copy of a pricey editor sitting around. So we built one into the browser. The Sprite Editor is now live in our Tools…

A game needs art, and not everyone has a copy of a pricey editor sitting around. So we built one into the browser. The Sprite Editor is now live in our Tools section — a proper little pixel-art studio you can open and draw in straight away, with nothing to install and nothing uploaded anywhere.

## Draw, layer, and animate

At its heart it's a focused pixel canvas with the tools you'd expect — pencil, eraser, fill, line, shapes, and a colour picker — plus custom palettes so your sprite stays on-model. **Layers** let you separate outline, fill, and shading and toggle them independently, and **mirror drawing** reflects each stroke across the centre line so symmetrical sprites take half the work.

Animation is built in, not bolted on. Add **frames**, scrub between them, and turn on **onion-skinning** to see a ghost of the previous frame underneath the one you're drawing, so movement lines up cleanly. You can even tag a range of frames as a named clip — *walk*, *jump*, *idle* — each with its own playback speed and loop toggle, and preview it right in the editor.

## Export it the way your engine wants

When the sprite's done, export it however your project needs:

- **PNG** — a single frame, scaled up cleanly with no blurring.
- **Spritesheet** — all frames packed into one PNG plus a JSON map, with your named clips written into it so an engine can play animations by name.
- **GIF** — the whole animation as a shareable loop.

## Straight into your games

The Sprite Editor is the front of a pipeline. Draw a character or a tileset here, export the sheet, and it drops straight into the **Tilemap Editor** and the **Game Maker** — so the art you make is the art that ends up in your game, no format wrangling in between.

## Start drawing

It's free, it runs entirely on your device, and the sprites you make are yours to use in any project, commercial or personal. Try one of the built-in examples to see how a sheet comes together, then start your own.

[Open the Sprite Editor](https://majorbase.com/tools/gamedev/sprite-editor) and draw your first sprite.

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[Read the full article on MajorBase](https://majorbase.com/blog/post/introducing-the-sprite-editor-make-pixel-art-right-in-your-browser-36)
