Bluehole announced today the patch notes for the new Early Access monthly update. This update will mainly address client performance.
A new gun will be added has we revealed, and apparently a new vehicle will also be added to the game.
Two seat motorbike
The changes for this patch are listed below:
Client Performance
– Improved CPU usage for world level streaming
– Improved rendering performance of fences
– Improved rendering performance of grass
– Improved rendering performance for weapons and attachments seen at distance
– Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
– Improved character animation performance
– Improved effect performance
– Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
– Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
– Added Motorbike
Gameplay
– Reduced the moving speed of the two final play zones for better engagement during the endgame
– Made a balance pass on certain weapons:
Vector
– Reduced bullet damage slightly
– Increased deviation gain per shot
– Winchester/S686/S12K
– Reduced pellet damage slightly
AKM
– Increased bullet damage slightly
– Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
– Now players can put stock attachments on following weapons:
– SKS : Sniper rifle cheek pad
– Vector : Tactical stock (for M416)
– Adjusted the color of the aiming point for the basic crossbow scope.
– Added new scope rendering method (parallax free) allowing for greater aiming precision (tweet)
– Improved ADS view
– Modified recoil for following weapons: AKM, SCAR, M16, M416
– Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
– Decreased the time to ADS when using the 2X scope
Vehicle
– Added punctured wheel effect and sound
– Added burnt markings to vehicles after being destroyed
– Added the motorbike number plate image
– When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
– Added new vegetation to the lobby
UI
– Players can press ‘delete’ to remove their marker placed on the world map
– Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
– Added a dotted line towards the next play zone on the mini-map
– Modified the icon design of the First Aid Kit
– Added Thai language in language options
– Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
– Improved the sound of Motorbike
– Added sound for door destruction effect
Bugfixes
– Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
– Fixed an issue that disabled bullet tracing for SKS
– Fixed a bug that caused the game client to crash when a flashbang goes off
– Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
– Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
– Partially fixed a bug that caused items to be unlootable
– Fixed a bug that caused carepackages to shake when falling
– Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
– Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
– Fixed a bug that caused a player icon to be doubled up on the minimap.
– Fixed a bug that caused the same color for two teammate icons
– Fixed a bug that caused the final play zone to be created over water
– Fixed a bug that sporadically muted the rain sound
– Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
– Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
– Fixed a bug that caused a character experience the damage effect at random
– Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
– Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
– Fixed a bug that caused the sound volume of UMP with silencer to be too low
– Fixed a bug that caused throwable items not to drop when switching to other weapons
– Fixed a bug that caused the trace effect to not disappear after using throwable weapons
– Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
– Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
– Added a character animation for when dragging an item into the inventory
The patch will be deployed on Thursday, May 25, 8AM GMT and is expected to take approximately 1 hour to complete.